Bookmark, доля, и подпрыгивает ваши любимейшие места с SiteHoppin Toolbar для Firefox!


Zedomax DIY120 - Активированные голосом света рождества

Вывешено внутри DIY Zedomax максимумом 30-ого ноября 2006 на 7:44 pm

будет готово пойти. I’ve cut some jumper wires to carry the ground signal between the terminals.

SSR4 board is has all the signal wires attached; I’ve snapped everything onto a DIN rail (handy to use if your hardware comes prepared for it).

Now I’ve run the wires over to the terminal blocks I selected for my output ports P0, P1, P2, and P3.

Using zipties, I’ve fasted the AC jacks onto the DIN rail, and started wiring them up to the SSR4 outputs.

And here’s the completed project! Ready to add custom animations or sound response to a Christmas tree or the front porch.

Code Explanation

In the following section, I will go through the controller code and explain the purpose of each part.

Listing 1.

' Sound-reactive Christmas Light Controller
' Also contains several sequences without sound input
Const Device = CB280
Ramclear

' Enable input on ADC Channel 0
Input 24
Input 25

Dim AnalogIn As Integer ' ADC Value
Dim Mode As Byte ' Sequence Mode
Dim LightMap As Byte ' Contains the levels to be sent to the relays
Dim Speed As Integer ' Contains the speed setting

Mode = 0 ' Start in voice-reactive mode
LightMap = 0 ' Clear output register

' Set interrupt to first external interrupt channel on Port 20
' Will generate interrupt on falling edge
On INT0 Gosub ChangeMode
Set Int0 0

In Listing 1 I’ve initialized the controller and any variables I will need. The code is pretty self-explanatory; the device type is set, the analog inputs are initialized, and the interrupt for the mode change button is started.
Listing 2.

' Main Program Loop
Do

' Read potentiometer for speed adjustment
Speed = 1024 - (Tadin(1))

' Choose the display mode
Select Case Mode

Case 0
Gosub SoundReact ' Use outputs as indicator of sound level

Case 1
Gosub Expander ' Sequence outputs one at a time from 0 to 3

Case 2
Gosub Contracter ' Sequence outputs one at a time from 3 to 0

Case 3
Gosub Bouncer ' Sequence outputs back and forth between 0 and 3

Case 4
Gosub Filler ' Display a bar graph that rises and falls

End Select

' Write only the lower 4 bits of LightMap to the output
Out 0,LightMap.BIT0
Out 1,LightMap.BIT1
Out 2,LightMap.BIT2
Out 3,LightMap.BIT3

Loop

The main program loop is contained in Listing 2. Every time the program loops, it checks the analog input that is wired to a potentiometer. The controller converts a 0V to 5V level to a number between 0 and 1023. This is used to provide a delay value to various subroutines, with the net result of adjusting the animation speed. Next, there is a Select…Case statement which chooses one of the animation subroutines to execute, based on the current status of Mode. A subroutine will put the next desired pattern into the LightMap variable. Then the main loop writes the lower four bits of LightMap to the P0, P1, P2, and P3 ports, which are wired to the SSR4 board and then to the Christmas light strings.
Listing 3.

' Responds to interrupt on Pin 20, increments current mode
ChangeMode:

If (In(20) = 0) Then

Dim k As Byte

Incr Mode
If (Mode > 4) Then Mode = 0

' Beeps the number of times that correspond to current mode
For k = 0 To Mode
Beep 48, 30
Delay 250
Next

Delay 500
Endif
Return

In Listing 3 the external interrupt connected to the pushbutton is used to increment the Mode variable. It then beeps the piezo speaker one through five times, depending on the value of Mode. Then it waits for a short time to minimize double presses and contact bounce.
Listing 4

Expander:
' Sequences light one by one from port 0 to port 3, then repeats

LightMap = LightMap < < 1 ' Shift left

If (LightMap.NIB0 = 0) Then LightMap = &b00000001 ' Start over

Delay Speed + 30 ' Don't want to strobe to fast, might damage Christmas lights

Return

The “Expander” routine is shown in Listing 4. It simply shifts a “1″ through the LightMap value and returns to the main loop. When it detects that “1″ has been shifted out of the lower nibble of LightMap, it resets the pattern. I’ve also added a delay of 30 to whatever speed is currently set, to put an upper limit on how fast the lights can cycle.
Listing 5.

Contracter:
' Sequences light one by one from port 3 to port 0, then repeats

LightMap = LightMap >> 1 ' Shift right

If (LightMap.NIB0 = 0) Then LightMap = &b00001000 ' Start over

Delay Speed + 30 ' Don't want to strobe to fast, might damage Christmas lights

Return

“Contracter” in Listing 5 is basically the same as “Expander” except it move the active output in the opposite direction.
Listing 6.

Bouncer:
' Sequences light one by one from port 0 to port 3, then in reverse

' Look at top nibble of Light Map.
' If a bit is in there, keep shifting left
' If we've shifted it all the way out the top, start shifting right
If (LightMap.NIB1 > 0) Then
LightMap = LightMap < < 1 ' Shift Left
Else
LightMap = LightMap >> 1 ' Shift Right
Endif

' If we've shifted left (getting rid of byte in top nibble) and we've
' shifted right all the back to starting position, put bit back in NIB0
' Also if LightMap = 0 we want to initialize it
If (LightMap < = 1) Then LightMap = &b00100001 ' Start over

Delay Speed + 30 ' Don't want to strobe to fast, might damage Christmas lights

Return

The “Bouncer” routine in Listing 6 is basically an “Expander” followed by a “Contracter”. The starting pattern has a bit set in the upper half of LightMap that is used as an indicator of which direction to travel. Once it is shifted out the top of the bit, it will disappear and then the routine begins shifting the other direction.
Listing 7.

Filler:
' Slight changes to Bouncer pattern, so that pattern fills up and empties
' Like a bar graph rising and falling

' Look at top nibble of Light Map.
' If a bit is in there, keep shifting left
' If we've shifted it all the way out the top, start shifting right
If (LightMap.NIB1 > 0) Then
LightMap = LightMap < < 1 ' Shift Left
LightMap.BIT0 = 1
Else
LightMap = LightMap >> 1 ' Shift Right
Endif

' If we've shifted left (getting rid of byte in top nibble) and we've
' shifted right all the back to starting position, put bit back in NIB0
' Also if LightMap = 0 we want to initialize it
If (LightMap = 0) Then LightMap = &b00010000 ' Start over

Delay Speed + 30 ' Don't want to strobe to fast, might damage Christmas lights

Return

“Filler” in Listing 7 is a modfied version of “Bouncer” that keep writing a “1″ to the lower bit. This causes “LightMap” to fill up like a bar graph, and then go back down once it has filled up all the way.
Listing 8.

SoundReact:
' Receive analog input from a microphone and generate an output
' map that corresponds to sound level. Essentially a bar graph.

Dim i As Byte

' Take many samples to reduce reaction time to
' a level that won't burn out our relays
For i = 1 To 25
AnalogIn = AnalogIn + Adin(0)
Delay 3
Next

' Divide by number of samples to get the average value
AnalogIn = AnalogIn / 25

LightMap = 0
If (AnalogIn > 5 And AnalogIn < 50) Then LightMap = &b00000001
If (AnalogIn >= 50 And AnalogIn < 150) Then LightMap = &b00000011
If (AnalogIn >= 150 And AnalogIn < 300) Then LightMap = &b00000111
If (AnalogIn >= 300) Then LightMap = &b00001111

Delay 50

Return

“SoundReact” in Listing 8 listens to the microphone and determines the current sound level. It does some additional analog sample averaging to slow down the response to viewable speeds, and then it assigns LightMap according to the averaged value.

Additional photos of the project in operation:

Update:

Also Check out our other Christmas DIYs:

LED Christmas Wreath

LED Christmas Tree

Christmas Controller in 5 Minutes!
Build Golf Club Training Aid Gift for 5 bucks! , ,


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...




If you like this post then please subscribe to my full feed RSS. You can also subscribe by Email.

Got a new hack, DIY, howto, or gadget? Tip us here.

Search for a Hack:


Bookmark It!


|del.icio.us |Digg it |SiteHoppin |Wagg It | TrackBack |




Email this to a Friend Email This Page Email This Page

RSS feed | Trackback URI

7 Comments »

Comment by Bob Jean Subscribed to comments via email
2007-07-23 02:00:57

Where do you purchase the CB280 Contorller and Board?

MyAvatars 0.2
Comment by ClintJCL Subscribed to comments via email
2008-05-05 15:28:46

Heh — I had something similar to this once: http://www.flickr.com/photos/clintjcl/2450662656/
^^ Unfortunately that’s all that’s left.

MyAvatars 0.2
Comment by max
2008-05-06 09:56:51

Interesting. Wish you had some more pics!

MyAvatars 0.2
Comment by ClintJCL Subscribed to comments via email
2008-05-06 10:14:51

Me too!!!! BUt I primarily used it before my first digital camera… ):

MyAvatars 0.2
2008-05-26 13:48:44

[...] Voice-activated Christmas Lights alarm clock computer, Audio, christmas, christmas-lights, Consumer, dj, favorite music, Gadgets, how to make music, lightning, lights, Music, orb, plasma, power switch, strength level, sync, tube lamp, tube length alarm clock computer, Audio, christmas, christmas-lights, Consumer, dj, favorite music, Gadgets, how to make music, lightning, lights, Music, orb, plasma, power switch, strength level, sync, tube lamp, tube length var dc_UnitID = 14; var dc_PublisherID = 13853; var dc_AdLinkColor = ‘blue’; var dc_adprod=’ADL’; If you like this post then please subscribe to my full feed RSS. You can also subscribe by Email. Got a new hack, DIY, howto, or gadget? Tip us here. [...]

MyAvatars 0.2
Comment by ClintJCL Subscribed to comments via email
2008-06-03 08:48:47

Hi, it’s me again. You should sell these things! You saw my flickr link above, right? Stick it in a box with a fresnel lens, and it gets even trippier! Or do it in an “Infinity Mirror” configuration, like with my dad’s $400 infinity mirror (first pic, but others included in case you want to check those out):
http://www.flickr.com/photos/clintjcl/tags/infinitymirror

This has a lot of potential!

Of course, I only paid $3 for mine, at a yard sale in Phoenix.

MyAvatars 0.2
Name (required)
E-mail (required - never shown publicly)
URI

Subscribe to comments via email
Your Comment (smaller size | larger size)
You may use <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> in your comment.